This is the start for a new project for a class Techniques of Surface Painting. The basis of this class was to learn the traditional painting techniques that emulate real textures (fur, sand, etc.) and then translate them to a digital format: Photoshop or other like programs. This project is the final project that is create a composition of our choice and emulate 5 textures with in the composition from any of the techniques learned. Those 5 textures will be transferred into a digital format and manipulated into the composition.
For my piece I have decided to stick with a concept of a creature: a Gorgon. Unlike the traditional snake lady look, I will take the artistic license and have the lizard look only shown in the hair styling. Instead of a snake body, I will be creating a full body female figure. The planned textures so far are to be stone, scales, metal, cloth. A fifth texture needs to be applied before the end of the project.
Above are a few 'hairstyle' choices that were quickly whipped up. The first concept's idea was to slick the hair back and fan it out as it drapes down for a cobra hood look and later splits into to large snakes like ponytails. Second concept was to completely ignore the hair styling and favor 4 large snakes that are longer than her body. Huge dread snakes! The third concept is a slight spin from #2 with two snakes but much much smaller coming from the ears. The hair will the traditional smaller snake dreads but pulled back up to a ponytail and then drapes down to individual snakes. :P And you can see below what choice was made for the hairstyle.
Depending on time, I may attempt to squeeze in a back view of the Gorgon for the project. If not, it will be done at a later date.
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