Now with normal maps attached! I have also decided on using #1 from the previous entry for the fruit texture for the final diffuse map of the plant. Also did a quick and dirty turn around shots in Marmoset Toolbag to enhance the normal map visibility.
These remaining shots were taken in Maya 2011 using mental ray. Only a single light has been added to enhance the normal map visibility. No shadows were added when taking these preview renders.
There is still more work to be done for the project (still). Certain details need to be enhanced or reduced from where they are now. I would also like to play around with adding in an emissive map for the fruit lining to glow. Also to fix up the stem texture since it did not tile very well. Better renders will be made available later.
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