This is an update on a current project for a course at the Art Institute. This is the second asset of two concepted, modeled, textured, rigged and placed into a game engine for the entire project. These updates are referencing towards the texturing portion of the project. The normal mapping of this baby is still being done but the diffuse is pretty much 90% complete to my satisfaction.
Here is where most of the work has gone into: the fruit of the flower. Several different texture passes of various fruits have been applied in deciding which one would work the best for the project. Still a bit indecisive.
Next update on this will have the normal and a better spec map available for it.
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