Monday, August 22, 2011

"Paradise Plant"

This is an update on a current project for a course at the Art Institute. This is the second asset of two concepted, modeled, textured, rigged and placed into a game engine for the entire project. These updates are referencing towards the texturing portion of the project. The normal mapping of this baby is still being done but the diffuse is pretty much 90% complete to my satisfaction.


Here is where most of the work has gone into: the fruit of the flower. Several different texture passes of various fruits have been applied in deciding which one would work the best for the project. Still a bit indecisive.


Next update on this will have the normal and a better spec map available for it.

Friday, August 19, 2011

"Fanged Tiger"

An update on the "Fanged Tiger" colored concept. More details have been added into the body for more depth and play with different markings to see what would work for the animal. More updates later (possibly just quick thumbs with markings on them). Yes, the color reference photo is still on there, still pulling more depth colors for the image before it will be removed.